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J P Miller

A 22 year career in the video game industry...

Environment Artist / Team Lead / AD / Mentor / Project Management / Team Career Development 

Working for some of the worlds biggest publishers as well as indie studios...

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About

With over two decades in the video game industry, I’ve built worlds, shaped teams, and helped bring award-winning projects to life. I currently serve as an Associate World Director at Electronic Arts, where I guide asset creation. My work has covered different genres including photorealistic racing games, massive open-worlds, and sports.

My work has contributed to multiple BAFTA nominated teams and several Sony PlayStation launch titles. Over the years I’ve developed a broad skillset spanning environment art, vehicle art, organics, level design, and creative leadership. Having navigated the highs and lows of the industry firsthand, I’ve built a leadership style rooted in empathy, resilience, and a passion for constant innovation.

My dedication to advancing the craft led to my invitation to join BAFTA (British Academy of Film and Television Arts), where I continue to support and champion the future of interactive entertainment.

Extra info: Photographer / Aging Skateboarder

Tools:

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Credits

2025       2004

Portfolio

2021- 2026

Associate World Director
SKATE 

2019- 2021

Lead Environment Artist
Outriders + Unannounced Project 

-Team in NYC focused on level art and optimization for Outriders (various levels)

2018- 2019

Lead Artist / Outsource Manager
Unannounced Project
 

-Managing Outsource (art direction / contracts & budgeting with Technicolor

- Working with tech art to produce procedural pipelines

- Environment Look-dev (hard surface / organic

2013- 2018

Lead Environment Artist
Just Cause 3 / Just Cause 4
 

- Lead of organics environment team (JC4)
- Vegetation creation and setup of procedural system across multiple biomes

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JC3 Work on bases and destruction (as Senior Artist)

2004- 2013

Senior Environment Artist
Driveclub
 

- Established Vegetation Workflows / Creation
- Level Design / Art (Scotland / India)

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Production images - lookdev and level creation

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Senior Environment Artist
Motorstorm RC (PS Vita launch)
 

All Gameplay, Design and Art - Playground
 

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All Gameplay, Design and Art - Warehouse
 

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Production images

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Senior Environment Artist
Motorstorm Apocalypse
 

All Gameplay, Design and Art - Docklands
 

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Senior Environment Artist
Motorstorm Pacific Rift
 

All Gameplay, Design and Art - Caldera Ridge
 

3d Generalist
Motorstorm

 

Vehicle Design/Art, Environment artist
 

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3d Generalist
WRC Rally Evolved 
 

Vehicle Art, GUI Animation,  Environment Artist
 

Get In Touch

© 2026 by J P Miller

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