With over two decades in the video game industry, I’ve built worlds, shaped teams, and helped bring award-winning projects to life. I currently serve as an Associate World Director at Electronic Arts, where I guide asset creation. My work has covered different genres including photorealistic racing games, massive open-worlds, and sports.
My work has contributed to multiple BAFTA nominated teams and several Sony PlayStation launch titles. Over the years I’ve developed a broad skillset spanning environment art, vehicle art, organics, level design, and creative leadership. Having navigated the highs and lows of the industry firsthand, I’ve built a leadership style rooted in empathy, resilience, and a passion for constant innovation.
My dedication to advancing the craft led to my invitation to join BAFTA (British Academy of Film and Television Arts), where I continue to support and champion the future of interactive entertainment.
Extra info: Photographer / Aging Skateboarder
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Portfolio
2021- 2026
Associate World Director
SKATE
2019- 2021
Lead Environment Artist
Outriders + Unannounced Project
-Team in NYC focused on level art and optimization for Outriders (various levels)



2018- 2019
Lead Artist / Outsource Manager
Unannounced Project
-Managing Outsource (art direction / contracts & budgeting with Technicolor
- Working with tech art to produce procedural pipelines
- Environment Look-dev (hard surface / organic
2013- 2018
Lead Environment Artist
Just Cause 3 / Just Cause 4
- Lead of organics environment team (JC4)
- Vegetation creation and setup of procedural system across multiple biomes



JC3 Work on bases and destruction (as Senior Artist)


2004- 2013
Senior Environment Artist
Driveclub
- Established Vegetation Workflows / Creation
- Level Design / Art (Scotland / India)


Production images - lookdev and level creation



Senior Environment Artist
Motorstorm RC (PS Vita launch)
All Gameplay, Design and Art - Playground




All Gameplay, Design and Art - Warehouse



Production images


Senior Environment Artist
Motorstorm Apocalypse
All Gameplay, Design and Art - Docklands

Senior Environment Artist
Motorstorm Pacific Rift
All Gameplay, Design and Art - Caldera Ridge
3d Generalist
Motorstorm
Vehicle Design/Art, Environment artist















